👋 Hi! I’m Suvrangshu
🎮 Master’s Student at the University of Gothenburg | Teaching Assistant
🎲 An experienced game developer with a passion for human-centric game design and AI.
🎯 Currently based in Gothenburg, open to relocate anywhere in the world
🔎 Research Experience
- Barua, S., & Pagliarani, M. (2025). Have you ever experienced someone else’s breakup in first person? In Proceedings of the 19th European Conference on Game-Based Learning (ECGBL 2025) (Vol. 2, pp. 948–956). https://doi.org/10.34190/ecgbl.19.2.3946
- Barua A, Islam T, Alam A, Barua S. IoT Controlled Six Degree Freedom Robotic Arm Model for Repetitive Task, In 2021 International Conference on Big Data, IoT, and Machine Learning. Lecture Notes on Data Engineering and Communications Technologies, vol 95. Springer. https://doi.org/10.1007/978-981-16-6636-0_32
👨💻 Job Experience
- Teaching Assistant (Contract) at University of Gothenburg, Aug 2025 - Present
- Supervised four student groups in writing requirements documents and experience reports for a Software Engineering course
- Assisting examiner with grading the reports and checking health of the teams.
- Teaching Assistant (Contract) at Chalmers University of Technology, Jan 2025 - Mar 2025
- Supervised student groups on Unity-based game development and guided students on OOP structure in C# and source control (Git) in their projects.
- Senior Game Developer at Big Bang Studio Ltd, Dec 2023 - Sept 2024
- Successfully shipped four hybrid casual games (two of them passed soft launch), achieving an average D1 retention rate of over 35%, CPI <$1 on average and an average playtime exceeding 2500 seconds
- Led a team of 3 developers, reducing prototype delivery timelines by 20% by Agile workflow and sprint management
- Developed playable ads with 15% higher CTR than industry benchmarks, boosting ROI by 30%
- Mentoring junior developers and creating a collaborative and innovative team environment
- Game Developer at Kolpoverse Studios, Dec 2022 - Nov 2023
- Built a prototype template, cutting repetitive tasks by 50%, saving 30+ hrs/month and accelerating prototyping by 40%
- Executed R&D tasks using spatial partitioning in mesh deformation, A* pathfinding in AI system and ml-agents to use Machine Learning models in games
- Produced visually pleasing effects per requirement using Shader Graph, wrote compute shaders to enhance gameplay aesthetic with efficiency
- Junior Game Programmer at Alpha Potato LLC, Jan 2020 - Nov 2022
- Contributed as a Gameplay Programmer for two top chart hits (Prank Master 3D, Pawn Shop Master) including level design and economy design
- Implemented A/B testing for monetization features, increasing IAP operation by 18% and ad revenue by 27%.
- Rapidly prototyped 25+ hypercasual concepts, two adopting into soft launch, achieving 750k+ total downloads
