👋 Hi! I’m Suvrangshu
🎮 Master’s Student at the University of Gothenburg | Lead Programmer at Beefhammer Games |
🎲 Always have my hands dirty with the latest tech - there’s something magical about AI reshaping how we build, automate, and create. I’m that person who sees a problem and thinks “there’s got to be a way to automate this.”
🎯 Currently residing in Gothenburg, open to relocate anywhere in Sweden
👨💻 Job Experience
- Lead Programmer at Beefhammer Games, May 2025 - Present
- Contributing as a programming lead to develop a souls-like game
- Creating designer-friendly custom tools on top of Game Creator 2.0 framework in Unity to facilitate development.
- Teaching Assistant (Contract) at Chalmers University of Technology, Jan 2025 - Mar 2025
- Supervised student groups on Unity-based game development and guided students on OOP structure in C# and source control (Git) in their projects.
- Senior Game Developer at Big Bang Studio Ltd, Dec 2023 - Sept 2024
- Successfully shipped four hybrid casual games (two of them passed soft launch), achieving an average D1 retention rate of over 35%, CPI <$1 on average and an average playtime exceeding 2500 seconds
- Led a team of 3 developers, reducing prototype delivery timelines by 20% by Agile workflow and sprint management
- Developed playable ads with 15% higher CTR than industry benchmarks, boosting ROI by 30%
- Mentoring junior developers and creating a collaborative and innovative team environment
- Game Developer at Kolpoverse Studios, Dec 2022 - Nov 2023
- Built a prototype template, cutting repetitive tasks by 50%, saving 30+ hrs/month and accelerating prototyping by 40%
- Executed R&D tasks using spatial partitioning in mesh deformation, A* pathfinding in AI system and ml-agents to use Machine Learning models in games
- Produced visually pleasing effects per requirement using Shader Graph, wrote compute shaders to enhance gameplay aesthetic with efficiency
- Junior Game Programmer at Alpha Potato LLC, Jan 2020 - Nov 2022
- Contributed as a Gameplay Programmer for two top chart hits (Prank Master 3D, Pawn Shop Master) including level design and economy design
- Implemented A/B testing for monetization features, increasing IAP operation by 18% and ad revenue by 27%.
- Rapidly prototyped 25+ hypercasual concepts, two adopting into soft launch, achieving 750k+ total downloads