Overview
Grim Tools is an event-based game framework designed for rapid game prototyping by leveraging the power of ScriptableObjects. It includes essential features that developers frequently need, such as object pooling, an economy manager that automatically converts large numbers (e.g., 5000 to 5K for better readability), an input manager supporting various controls like swipe, drag, and joystick, and much more.
Key Features
- • Event-Driven Game State Management: A flexible system that manages game states efficiently using events and ScriptableObjects
- • Modular Scene Management: Seamless scene transitions with a variety of animation effects.
- • PersistantData: A wrapper more powerful and flexible than PlayerPrefs
- • Editor Scripting: Tag and Layer highlighting, custom headers etc
Scene Utility
- • An editor tool developed by me that features multiple functionalities, including scene loading, unloading, quick switching, batch operations, and more
Repository
View on GitHub