Vulkan Raytracer
Overview
Vulkan Raytracer is a graphics rendering project focused on implementing real-time ray tracing using the Vulkan API. The project began as a basic raytracer and evolved into a full-fledged path tracer leveraging Vulkan’s ray tracing extension to achieve realism through recursive light simulation.
Key Features
- Acceleration Structures: Reduces computational overhead by minimizing unnecessary ray-triangle intersection tests.
- Temporal Anti-Aliasing: Achieved through subpixel jittering and sample accumulation across frames.
- Efficient Sampling: All samples are accumulated inside the RayGen shader, avoiding costly multi-pass ray tracing.
- Any-Hit Shader: Discards intersections based on material transparency, enabling support for alpha cutouts.
- Path Tracing Upgrade: Implements recursion in the RayGen shader, supporting multiple light bounces per frame.
Performance Notes
- Uses direct sample accumulation in the RayGen shader for speed.
- Reduces unnecessary shader invocations by handling transparency early.
- Optimized for experimental research and educational rendering projects.
Repository
You can explore the source code and contributions on the Vulkan Raytracer GitHub repository.